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Mutant Year Zero: Road To Eden Download Without Key

  • thrilathbrocitcher
  • Sep 1, 2019
  • 11 min read

Updated: Mar 13, 2020





















































About This Game “By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGNFrom a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.Of course the world ends.It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.Then again, maybe it’s all bullshit.TACTICAL COMBATMutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.EXPLORE A POST-HUMAN EARTH Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.CONTROL A TEAM OF MUTANTSA duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.MASTER THE STEALTHY APPROACHSneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.UNLOCK MUTATIONSUnlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.DYNAMIC ENVIRONMENTUse the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.LOOT, LOOT EVERYWHEREFrom makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands. 7aa9394dea Title: Mutant Year Zero: Road to EdenGenre: RPG, StrategyDeveloper:The Bearded LadiesPublisher:FuncomRelease Date: 4 Dec, 2018 Mutant Year Zero: Road To Eden Download Without Key mutant year zero road to eden hints. mutant year zero road to eden artifact locations. mutant year zero road to eden free download. mutant year zero road to eden mimir z600. mutant year zero road to eden review youtube. mutant year zero road to eden pc skidrow. mutant year zero road to eden difficulty. mutant year zero road to eden pc sklep. mutant year zero road to eden how to level up fast. mutant year zero road to eden linux. mutant year zero road to eden ending reddit. mutant year zero road to eden mutations. mutant year zero road to eden farrow. mutant year zero road to eden character creation. mutant year zero road to eden wikia. mutant year zero road to eden xbox one review. mutant year zero road to eden sequel. mutant year zero road to eden scrap. mutant year zero road to eden trophies. mutant year zero road to eden ps4 store. mutant year zero road to eden ps4 key. mutant year zero road to eden buy. mutant year zero road to eden 4 players. mutant year zero road to eden difficulty. mutant year zero road to eden wiki. mutant year zero road to eden walkthrough part 1. mutant year zero road to eden download utorrent. mutant year zero road to eden igg games. mutant year zero road to eden review. mutant year zero road to eden trainer 1.06. mutant year zero road to eden rock paper shotgun. mutant year zero road to eden 1.06 trainer. mutant year zero road to eden pc descargar. mutant year zero road to eden njhtyn. mutant year zero road to eden bleed out. mutant year zero road to eden how to eat corpse. mutant year zero road to eden linux. mutant year zero road to eden keeps crashing. mutant year zero road to eden xatab. mutant year zero road to eden weapon list. mutant year zero road to eden mutations. mutant year zero road to eden replay value. mutant year zero road to eden wont start. mutant year zero road to eden türkçe yama. mutant year zero road to eden quarantine key. mutant year zero road to eden zone maps. mutant year zero road to eden guide. mutant year zero road to eden tips. mutant year zero road to eden wiki. mutant year zero road to eden system requirements. mutant year zero road to eden healing. mutant year zero road to eden download free. mutant year zero road to eden game length. mutant year zero road to eden playstation 4. mutant year zero road to eden stalker trials trainer. mutant year zero road to eden v1.06. mutant year zero road to eden mac. mutant year zero road to eden njhhtyn. mutant year zero road to eden wikipedia. mutant year zero road to eden story. mutant year zero road to eden game length. mutant year zero road to eden trials. mutant year zero road to eden steam. mutant year zero road to eden zangado. mutant year zero road to eden allkeyshop. mutant year zero road to eden final boss. mutant year zero road to eden final. mutant year zero road to eden locations. mutant year zero road to eden outfits. mutant year zero road to eden imdb. mutant year zero road to eden free. mutant year zero road to eden download utorrent. mutant year zero road to eden coop. mutant year zero road to eden respawn. mutant year zero road to eden video game I WANT to like this game. I genuinely do. It seems like there is a lot of personality and potential in the concept, but almost every aspect comes up short.If you're curious as to what the game is, it essentially takes the movement from Fallout 1 and 2, and seamlessly becomes XCOM: Enemy Unknown during a fight. The issue here is that there is almost nothing to do outside of fighting. Your walk speed is incredibly slow, and all there is to do is pick up currencies and occasionally surround an enemy for a sneak attack. To the game's credit, sneaking works pretty well. If you can kill an enemy the turn they see you with nothing but silenced weapons, he can't alert the pack, which is something that XCOM 2 really could have used. Unfortunately, this is where the good parts end.The graphics aren't necessarily bad. Textures are decent, models are nice, but the optimization is awful. On my GTX 1070, I was barely getting 40 FPS on a regular basis on High. Like, that's not unplayable or anything, but I can't really imagine someone trying to play this with a budget card. If your PC is getting up there, cannot recommend at all without some kind of optimization update.If you know your XCOM, you know the drill. Shoot, Overwatch, half cover, full cover, etc. It's XCOM, but with a fixed party of named characters that don't have much personality. As they kill stuff, they level up and get Mutations. Some of these sound awesome, like growing wings, but they universally lack the satisfying punch of abilities like Bladestorm in XCOM, and wings are more along the lines of "Gain an altitude bonus for a single turn". In a game where you could have fire breathing shape changing pig men, even the largest mutations are things like "Tackle an enemy", or "Jump high". It's incredibly underwhelming and makes progression feel very...bleh. You'll oftentimes sit on points to save up for things like "+1 health", because the paltry list of Mutations (many of which are shared between characters) are just so boring or situational. It reminds me of an XCOM 2 level where nobody is above Sergeant, and that's Mutant's endgame content. On top of this, the game will absolutely drop you into unfair situations, such as inside of an enemy's vision cone during a level transition, so unless you slam sneak as soon as you load, you'll start a fight out of cover.The story is incredibly boring. Your characters occasionally chime in with some fun tidbits, but the worldbuilding here is incredibly slapdash, and there really aren't any "wow" moments. Every single person in the game has the personality of a pile of raw pickles, except the two leads (Dux and Borman), who are like a pile of raw pickles with some kind of dipping sauce on the side that wouldn't be good for pickles. The characters don't so much move the excuse for a plot as waddle through it. They go to point A, make a bad pun, rescue someone or realize nobody is there, go to talk to the old guy at your home base for like a minute longer than is necessary, then do it again. The map is incredible small, despite pretending to be a grand adventure, so it all feels samey. And that's the biggest issue: Samey. Enemy variety isn't great. After about five hours of play, I've encountered almost entirely raiders, dogs, two psychic guys, and two big raiders. After you do that, get some skills you probably don't have a strong investment in, wander the map for scrap metal and other stuff that might as well be called money, then reach the objective, go back to town, talk to the Elder (who speaks VERY SLOWLY and you can't skip without skipping all of his dialogue), then go to the next area and do it again.If you really want to try it, wait for a heavy sale. If you're looking for a game to scratch your XCOM itch, you're better off with Darkest Dungeon or maybe Rimworld. It's not a steaming pile of hot garbage, but it's a great game with not enough creativity behind it's characters, gameplay, or even initial concept.. For others who are interested in this game because the reviews and promos make connections to X-COM: its not. To be honest the videos and people's comparisons to X-COM are misleading. So here are a few things that I wish I had known before I paid for this product. Maybe it will help others. First and foremost, stealth isn't really an element of this game as a necessity. If you're expecting to play the game like X-COM where you can include different play styles while you game, that's not how the game works. Most help that other players offer requires you to sneak around in zones to get gear you probably shouldn't have at your level just to survive a fight of up to 7 v 3 (if you don't spend 10-15 minutes picking off side enemies one by one). A few of those enemies are armored medics, ironically with more health and armor than most of the goons it's healing, that can completely revive someone you spent 10 minutes stealthing around just to kill. Customization consists of a two skill trees for every character. One contains such "flashy" skills as 1 extra health point or the ability to throw bombs farther. The other consists of a small set of abilities that require you to buy skills you won't use (since you can only equip certain ones at a time) to get to skills you want. I think I would have actually preferred that it didn't give you the illusion of choice, but rather characters get fun new skills as they level automatically. You level up based on kills. Your skills reset based on kills. You get loot from people you kill. BUT the game seems set up so that this seems like the LAST thing you actually want to do. You'll spend more time circling around a map to figure out where everyone is so you can slowly pick off enemies you desperately hope you can kill in one turn. Otherwise...BOOM here comes nearly every enemy in the zone. Some people WILL find this game to be tedious. When I hit the 4th map where I spent an unjustified amount of time circling around trying to pick off enemies, I realized that if this was the intentional play style for every map, I wasn't all that interested in playing. This game feels like it has the illusion of choice. You basically NEED to play stealth. Which means all of the weapons you're going to spend your limited resources on are...silent weapons. Want that cool skill? Spend your mutation points on skills that you won't use (or for some players feel forced to buy just to survive) to get to it. That being said, the setting and premise seems great. I wanted to know more, but I just got REALLY tired of slowly sneaking around on the maps at reduced speed. From a psychological point, I also got bored that I hit level 12 and was doing the same general amount of damage I was doing when I was level 1 since damage is based solely on gear which you scrounge around trying desperately to upgrade. If you're looking for another game to meet your X-COM addiction this isn't really it.. If you like "XCOM-likes," then this is right up your alley. While flawed, Mutant Zero is incredibly impressive for something done by such a small team. The world is gorgeous, the atmosphere and music are on point, and the characters are really fun. I have three major criticisms: 1) The scrap metal currency system feels really redundant on harder difficulties when there's no chance to really heal outside of medkits; when you visit the shop you have a nice selection of items, but inevitably you only buy medkits because you can't afford to risk getting other items. I do wish you could sell old items - having "loose change" would help alleviate that problem.2) Some of the enemies do feel overpowered and unbalanced. It sucks that the med-bots essentially have instant auto-revive capabilities, and if you don't take Shamans out instantly it's a royal pain. I wish that perhaps they required an extra turn to prepare those actions.3) In the beginning of the game a really fantastic stealth takeout system is introduced: it's brilliant to silently follow behind enemies and take them out quietly so that when the main battle begins their numbers are lower. The problem is, this mechanic is kind of forgotten midway through the game. Or rather I should say, it's still important but a lot of enemies end up being impossible to take down in a single turn (and if you fail to do that, then they call an entire army against you). Thankfully towards the end of the game the problem is offset a bit with EMP abilities in weapons.Overall though, this is really an exceptional game that became addictive really quickly. I pretty much beat this game in a week because I couldn't step away from the keyboard. For the money, it's absolutely worth it, and I think this is a great opportunity to support smaller developers.. This isn't XCOM. In fact, it only looks remotely like it, but what this game really is... is Odium-esque game using XCOM tactical mode with incredible amount of polish (this is what XCOM should have been from the start), Wasteland-ish postapoc setting with Stalker based flavourm Witcher level of attention to detail and a trope-classic, hard-boiled storytelling.In fact, Witcher 3 is something MYZ most closely and immediately resembles, despite the tactical component.And unlike some other games, it never pretends to be something else, and it delivers in spades its true core.. I voted no, but I'd vote neutral if given the option. Pros: - Setting- Voice acting- Decent character varietyCons: - Short campaign- Relies on steep difficulty curves to drag out gameplay- Little variety- You spend more time sneaking around than you do actually playing the strategy portion of the game- Buggy & unpolished- Limited viability in the chracter choices. You either choose the ones who can CC or you lose. - Cliff-hanger ending. The video far surpasses the game. I'm a graphics guy, I LOVES me some graphics! And this game has a pretty sweet look to it. (what made me buy it) But.. There's just no stuff! weapons, usable parts, I mean, my guns are never enough, I have managed to kill a few times without someone calling in every other mob on the board but most of the time I just have to try again and again.... and again. This game has great potential. but I feel it keeps fun just out of reach by way of under powered weapons and not enough you can do with them. be cool if mobs re-spawned in completed areas so you could build scrap and hone your tactics. I can't recommend it as is unless you can pick it up cheap (I paid 22 bucks on sail, and don't feel ripped off like I would if I paid 40 or 50). Gonna keep an eye on it a while and see if they fix it up. So... yea, I'm not uninstalling it quite yet. Update beta 1.18.313 Live!: Three castles in the sky. Pop Island - Let's Code !!! Update beta 1.18.341 Live! DEMO Available!: Introducing Artificial Intelligence and the intuition version.

 
 
 

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